Wenzel Jakob

I am an assistant professor leading the Realistic Graphics Lab at EPFL's School of Computer and Communication Sciences.
My research revolves around inverse graphics, material appearance modeling and physically based rendering algorithms. I am interested in simulations that produce realistic images of our world, to reconcile the resulting data with physical measurements, and to solve complex inverse problems using differentiable simulations. I have received the ACM SIGGRAPH Significant Researcher award, the Eurographics Young Researcher Award, and an ERC Starting Grant. My group develops the Mitsuba renderer, a research-oriented rendering system, and I am one of the authors of the third edition of Physically Based Rendering: From Theory To Implementation. As part of my research, I have created widely used open source frameworks, including pybind11, Instant Meshes (SGP Software Award recipient), NanoGUI, and Enoki.
See the following two videos for an overview of some of our ongoing work on differentiable rendering and material acquisition.
Bio: I completed my Ph.D. at the Department of Computer Science at Cornell University, where I was advised by Steve Marschner. Before coming to EPFL, I was a Marie Curie postdoctoral fellow at ETH Zürich's Interactive Geometry Lab, where I worked with Olga Sorkine-Hornung.
Peer-reviewing conflicts
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