I am an assistant professor leading the Realistic Graphics Lab at EPFL's School of Computer and Communication Sciences.
My research interests revolve around material appearance modeling and rendering algorithms. I am interested in simulations that produce realistic images of our world, to reconcile the resulting data with physical measurements, and to solve interesting inverse problems using differentiable simulations. I have received the ACM SIGGRAPH Significant Researcher award and the Eurographics Young Researcher Award. My group develops the Mitsuba renderer, a research-oriented rendering system, and I am one of the authors of the third edition of Physically Based Rendering: From Theory To Implementation.
See the following video for an overview of some of our ongoing work on material acquisition.
Bio: I completed my Ph.D. at the Department of Computer Science at Cornell University, where I was advised by Steve Marschner. Before coming to EPFL, I was a Marie Curie postdoctoral fellow at ETH Zürich's Interactive Geometry Lab where I worked with Olga Sorkine-Hornung.
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