RGL
Realistic Graphics Lab
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Abstract

The linked Git­Hub re­pos­it­ory holds the source code to the new ver­sion of pbrt that will be de­scribed in the forth­com­ing third edi­tion of Phys­ic­ally Based Ren­der­ing: From The­ory to Im­ple­ment­a­tion, by Matt PharrWen­zel Jakob, and Greg Humphreys. As be­fore, the code is avail­able un­der the BSD li­cense.

 

 

Text citation

Matt Pharr, Wenzel Jakob, and Greg Humphreys. 2016. Physically Based Rendering: From Theory to Implementation (3rd ed.). Morgan Kaufmann Publishers Inc., San Francisco, CA, USA.

BibTeX
@book{PBRT3e,
    title = {Physically Based Rendering: From Theory to Implementation (3rd ed.)},
    author = {Matt Pharr and Wenzel Jakob and Greg Humphreys},
    isbn = {9780128006450},
    pages = {1266},
    year = {2016},
    month = oct,
    edition = {3rd},
    publisher = {Morgan Kaufmann Publishers Inc.},
    address = {San Francisco, CA, USA}
}