Physically Based Rendering: From Theory to Implementation (3rd Edition)
Abstract
Physically Based Rendering, 3rd Edition, describes both the mathematical theory behind modern photorealistic rendering as well as the practical implementation of a physically based rendering system. A method—known as “literate programming”—combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. With the ideas and software described in this book, you will learn how to design and implement a full-featured rendering system capable of creating stunning imagery.
This completely updated and revised edition includes
- Substantial new coverage on bidirectional path tracing with multiple importance sampling, stochastic progressive photon mapping, Metropolis light transport, floating-point precision errors in ray tracing, subsurface scattering, realistic camera models, ray tracing hair and curves, microfacet reflection models, low-discrepancy sampling techniques, and much more.
- Extensively annotated C++ source code for a complete rendering system that implements the algorithms described in the book. The code is provided under a liberal open source license along with a repository of example scenes.
Endorsements:
“Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details.”
Per Christensen, Senior Software Developer, RenderMan Products, Pixar Animation Studios“This book has deservedly won an Academy Award. I believe it should also be nominated for a Pulitzer Prize.”
Donald Knuth, author of The Art of Computer Programming
For the second edition of the book, the authors were awarded a Scientific and Technical Academy Award by the Academy of Motion Pictures Arts and Sciences for the impact the book has had on rendering in feature in feature film production.
Text citation
Matt Pharr, Wenzel Jakob, and Greg Humphreys. 2016. Physically Based Rendering: From Theory to Implementation (3rd ed.). Morgan Kaufmann Publishers Inc., San Francisco, CA, USA.
BibTeX
@book{PBRT3e, title = {Physically Based Rendering: From Theory to Implementation (3rd ed.)}, author = {Matt Pharr and Wenzel Jakob and Greg Humphreys}, isbn = {9780128006450}, pages = {1266}, year = {2016}, month = nov, edition = {3rd}, publisher = {Morgan Kaufmann Publishers Inc.}, address = {San Francisco, CA, USA} }