RGL
Realistic Graphics Lab
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Mitsuba renderer

Abstract

Mit­suba is a re­search-ori­ented ren­der­ing sys­tem writ­ten in cross-plat­form C++. Its code is ex­tremely mod­u­lar, con­sist­ing of a small set of core lib­rar­ies and over 100 dif­fer­ent plu­gins that im­ple­ment func­tion­al­ity ran­ging from ma­ter­i­als and light sources to com­plete ren­der­ing al­gorithms. A strong em­phas­is is placed on scalab­il­ity and par­al­lel­ism; Mit­suba has been used to render com­plex scenes us­ing over a thou­sand net­worked cores at the same┬átime.

BibTeX
@misc{Mitsuba,
    author = {Wenzel Jakob},
    year = {2010},
    note = {http://www.mitsuba-renderer.org},
    title = {Mitsuba renderer}
}