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A Low-Dimensional Function Space for Efficient Spectral Upsampling

In Computer Graphics Forum (Proceedings of Eurographics 2019)

Left. A spectral rendering performed using the proposed technique. This scene uses a variety of RGB textures that have been converted into reflectance spectra. Right. Plots of highlighted surface regions over the visible range.

Abstract

We present a versatile technique to convert textures with tristimulus colors into the spectral domain, allowing such content to be used in modern rendering systems. Our method is based on the observation that suitable reflectance spectra can be represented using a low-dimensional parametric model that is intrinsically smooth and energy-conserving, which leads to significant simplifications compared to prior work. The resulting spectral textures are compact and efficient: storage requirements are identical to standard RGB textures, and as few as six floating point instructions are required to evaluate them at any wavelength. Our model is the first spectral upsampling method to achieve zero error on the full sRGB gamut. The technique also supports large-gamut color spaces, and can be vectorized effectively for use in rendering systems that handle many wavelengths at once.
  

Text citation

Wenzel Jakob and Johannes Hanika. 2019. A Low-Dimensional Function Space for Efficient Spectral Upsampling. In Computer Graphics Forum (Proceedings of Eurographics) 38(2).

BibTeX
@article{Jakob2019Spectral,
    author = {Wenzel Jakob and Johannes Hanika},
    title = {A Low-Dimensional Function Space for Efficient Spectral Upsampling},
    journal = {Computer Graphics Forum (Proceedings of Eurographics)},
    volume = {38},
    number = {2},
    year = {2019},
    month = mar
}